The RelentENGINE
Welcome to our Engine Licensing Program's Fact Sheet!

The RelentENGINE technology has been designed to bridge
the gap between pre-compiled and dynamic shadowing, it focuses on support
for massive destroyable city environments and realistic vehicle control,
including all the features expected from an engine utilising Shader Model
4.0, such as dynamic ambient lighting, volumetric clouds, soft shadows,
motion blur, HDR lighting and support for extremely high polygon models.
The RelentENGINE technology also includes extremely advanced adaptable (learning)
AI, realistic physics and an extremely easy to use in game editor.
Key Features: 3-D Engine
- Direct3D 9, 10/10.1, 11 Renderer for Microsoft Windows based systems
- OpenGL 2.1/3.0 Renderer for MacOS X, Linux, Unix, etc
- DirectX (HLSL) and OpenGL shaders (GLSL/Cg)
- Normal Mapping
- Environmental Mapping
- Displacement Mapping
- High Dynamic Range Lighting
- Depth-of-field
- Motion Blur
- Bloom and Sobel Effects (for older hardware support)
- Rome Algorithmic based Level Of Detail Automatic Adaptation System
- Shader creation with either HLSL (for the Direct3D renderer) or OpenGL Shading Language (for the OpenGL renderer)
- Dynamic Lighting and Shadowing
- Soft Shadows
- Specular Reflections with Specular Bump Maps
- Reflective Water (with Refraction)
- Highly Efficient Occlusion Culling
- Dynamically Deformable and Destroyable Geometry
- Cg Rendered Moving Grass, Trees, Fur, Hair, etc
- Advanced Particle System: Model and Sprite Based (Snow, Smoke, Sparks, Rain, Ice Storms, Fire Storms, Volumetric Clouds, Weather System, etc)
- NPC Material Interaction System (vehicle sliding on ice, etc)
Key Features: Advanced AI
- Cognitive Model Based NPC AI (no way-point system)
- Intelligent Non-Combat and Combat NPC Interaction
- Advanced Conversation System
- NPCs makes decision to fight, dodge, flee, hide, burrow, etc based on player resistance
- NPCs fall back to regroup if resistance is overwhelming
Key Features: Sound Engine
- Stereo, 5.1 Surround Sound, Quadraphonic Sound, 3D Spatialisation
- Ogg and ADPCM Decompression
- Real-time Audio File Stitching (Ogg and Wave)
- Distant Variant Distortion
- Material Based Distortion (e.g. under water distortion of helicopter hovering overhead)
- Environmental DSP
Key Features: Physics Engine
- Realistic Object Interaction based on Newton's Laws
- Particle System inherits from Physics Engine
- NPCs Interacts with Objects Realistically
- All Objects React based on Force Exerted and Environmental Resistance
Key Features: Networking System
- Up to 64-player LAN and 32-player Internet Support
- Advanced High-latency, High-packet loss Optimisations
- Predictive Collision Detection Performance Enhancement
Key Features: Development
- In Game Level and Terrain Editor with Compiler
- Exporters (Meshes, Brushes, etc)
- C++ Written Code Compiled to Modular Design
- Event Debugger and Monitoring Tools Built into Engine
- Switch Between OpenGL and Direct3D in real-time
- Shader Editor
RelentENGINE SDK
The RelentENGINE SDK features the complete game engine technology system, including over three hours of tutorial video footage detailing every aspect of working with the technology. The SDK doesn't only consist of tangible matter, it comes with 24/7 technical support and you'll have unlimited access to updates.
Pricing
The RelentENGINE SDK offers the most advanced rendering capabilities coupled with numerous advanced technological subsystems and tools guaranteed to provide you with complete creative freedom.
For more information on pricing, please contact: gen_biz at itlit dot co dot za
