Itlit Software
Making Middleware our Business
iBump GDK
The iBump GDK is a complete 3D game technology solution for OpenGL ES devices (such as the iPhone and iPod Touch). The iBump GDK features not only state-of-the-art engine technology, but also a great number of content creation tools such as a comprehensive level/terrain editor and a feature rich script and sequence editor.

The Game engine is amenable to first- and third-person shooter games, role playing games and 3D immersive environments. The engine makes extensive use of ARM written shaders for effects such as dynamic ambient lighting, volumetric clouds, motion blur, shadows, specular reflections, reflective and refractive water, etc. The engine also features support for high polygon models, adaptable AI, a conversation system, realistic physics and particle effects as well as multi-player gaming via an innovative P2P networking architecture.
RelentENGINE V1.6
The RelentENGINE SDK has been updated to version 1.6. The most visible changes since version 1.5x are the addition of multithreaded rendering and compute shaders through DirectX 11 (as a superset of Direct3D 10.1). This can be viewed as an add-on to the core GLSL 1.30 (OpenGL 3.0), Shader Model 4.1 (DirectX 10.1) and Shader Model 3.0 (DirectX 9.0c) based rendering engines.
The RelentENGINE technology bridges the gap between pre-compiled and dynamic shadowing; it focuses on support for massive destroyable city environments and realistic vehicle control. The engine makes extensive use of Shader Model 3.0, 4.x and 5 for effects such as dynamic ambient lighting, volumetric clouds, motion blur, dynamic soft shadows, HDR lighting, specular reflections, reflective and refractive water, etc. The engine also features support for extremely high polygon models, adaptable AI, realistic physics, 64-player networking and an in-game world editor.
Software Engineers Wanted!
Itlit
is looking for hardcore software developers! Itlit offers a relaxed work
environment, performance bonuses, overtime, a lot of deathmatching and a
close-knit, fun loving team. You'll be required to familiarise yourself
with the current code base, work on multiple game subsystems and with multiple
technologies.
Applicants: send your résumé to gen_biz at itlit dot co dot za. (please include a code sample)
Additional requirements:
- Bachelor's degree in Computer Science or related field, or equivalent programming experience
- C++ and Direct3D/OpenGL programming experience
- Fundamental understanding of game programming
- Familiar with network programming under Linux/Unix and Windows based operating systems
- Good communication and documentation skills
- Live for making games
Itlit's primarily focus is the creation of games and middleware for PC and console platforms.
